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Worked on base movement for npcs and figured out activating/deactivating textbox
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@@ -266,6 +266,7 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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controller: {fileID: 187176290}
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runSpeed: 40
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textTest: {fileID: 7059772332933783825}
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--- !u!1 &519420028
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GameObject:
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m_ObjectHideFlags: 0
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@@ -839,3 +840,8 @@ PrefabInstance:
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_SourcePrefab: {fileID: 100100000, guid: 6ea336e93a8128346aad568255a7e6af, type: 3}
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--- !u!1 &7059772332933783825 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 7059772333487008123, guid: 6ea336e93a8128346aad568255a7e6af, type: 3}
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m_PrefabInstance: {fileID: 7059772332933783824}
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m_PrefabAsset: {fileID: 0}
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