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https://github.com/frizbee19/FebGameJam.git
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Added Ray scanning
Adds ray scanning which detects walls and currently triggers / platforms as well, needs to be fixed but should be an easy layer fix.
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@@ -390,7 +390,8 @@ GameObject:
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m_Component:
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- component: {fileID: 900854139}
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- component: {fileID: 900854140}
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m_Layer: 0
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- component: {fileID: 900854141}
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m_Layer: 5
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m_Name: Platform_A
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -405,8 +406,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 900854138}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 5, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalPosition: {x: 5.5, y: 0, z: 0}
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m_LocalScale: {x: 2.006309, y: 1.2821575, z: 1}
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m_Children: []
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m_Father: {fileID: 469248024}
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m_RootOrder: 0
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@@ -427,16 +428,67 @@ BoxCollider2D:
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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oldSize: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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adaptiveTilingThreshold: 0
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drawMode: 0
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 3.18, y: 3.09}
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newSize: {x: 1.5, y: 1}
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adaptiveTilingThreshold: 0.5
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drawMode: 1
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_EdgeRadius: 0
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--- !u!212 &900854141
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 900854138}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 4749d35015666ea4fa9076540d768b0e, type: 3}
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m_Color: {r: 0.735849, g: 0.735849, b: 0.735849, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 1
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m_Size: {x: 1.5, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &978064013
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GameObject:
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m_ObjectHideFlags: 0
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