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https://github.com/frizbee19/FebGameJam.git
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Added Ray scanning
Adds ray scanning which detects walls and currently triggers / platforms as well, needs to be fixed but should be an easy layer fix.
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43e756be25
commit
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7 files changed
+1341
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@@ -19,31 +19,33 @@ public class WallTrigger : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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if (entered && counter >=150)
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{
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cam.transform.position -= moveCam;
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cat.transform.position -= moveCat;
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entered = false;
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}
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else
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{
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counter++;
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}
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counter++;
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}
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void OnTriggerEnter2D(Collider2D col)
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{
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if (!entered)
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if (!entered && counter >= 120)
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{
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entered = true;
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Debug.Log("Trigger detected");
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//Debug.Log("Move Cam Right");
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cam.transform.position += moveCam;
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cat.transform.position += moveCat;
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Debug.Log(counter);
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counter = 0;
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//PlayerMovement.ChangePos(1, 2);
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}
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else if (counter >= 120 && entered)
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{
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//Debug.Log("Moved cam left");
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Debug.Log(counter);
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cam.transform.position -= moveCam;
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cat.transform.position -= moveCat;
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entered = false;
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counter = 0;
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}
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}
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/*void Interact(Collider2D col, ){
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Generated
+1213
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Load diff
Generated
+7
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 63478eacf32fba646aeb1b1643a15418
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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Generated
+60
-8
@@ -390,7 +390,8 @@ GameObject:
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m_Component:
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- component: {fileID: 900854139}
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- component: {fileID: 900854140}
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m_Layer: 0
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- component: {fileID: 900854141}
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m_Layer: 5
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m_Name: Platform_A
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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@@ -405,8 +406,8 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 900854138}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 5, y: 0, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_LocalPosition: {x: 5.5, y: 0, z: 0}
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m_LocalScale: {x: 2.006309, y: 1.2821575, z: 1}
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m_Children: []
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m_Father: {fileID: 469248024}
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m_RootOrder: 0
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@@ -427,16 +428,67 @@ BoxCollider2D:
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m_Offset: {x: 0, y: 0}
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0, y: 0}
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oldSize: {x: 0, y: 0}
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newSize: {x: 0, y: 0}
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adaptiveTilingThreshold: 0
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drawMode: 0
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 3.18, y: 3.09}
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newSize: {x: 1.5, y: 1}
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adaptiveTilingThreshold: 0.5
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drawMode: 1
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 1, y: 1}
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m_EdgeRadius: 0
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--- !u!212 &900854141
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SpriteRenderer:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 900854138}
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m_Enabled: 1
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m_CastShadows: 0
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m_ReceiveShadows: 0
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m_DynamicOccludee: 1
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m_MotionVectors: 1
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m_LightProbeUsage: 1
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m_ReflectionProbeUsage: 1
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m_RayTracingMode: 0
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m_RayTraceProcedural: 0
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m_RenderingLayerMask: 1
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m_RendererPriority: 0
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m_Materials:
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- {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
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m_StaticBatchInfo:
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firstSubMesh: 0
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subMeshCount: 0
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m_StaticBatchRoot: {fileID: 0}
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m_ProbeAnchor: {fileID: 0}
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m_LightProbeVolumeOverride: {fileID: 0}
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m_ScaleInLightmap: 1
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m_ReceiveGI: 1
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m_PreserveUVs: 0
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m_IgnoreNormalsForChartDetection: 0
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m_ImportantGI: 0
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m_StitchLightmapSeams: 1
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m_SelectedEditorRenderState: 0
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m_MinimumChartSize: 4
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m_AutoUVMaxDistance: 0.5
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 0
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m_SortingLayer: 0
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: 4749d35015666ea4fa9076540d768b0e, type: 3}
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m_Color: {r: 0.735849, g: 0.735849, b: 0.735849, a: 1}
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m_FlipX: 0
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m_FlipY: 0
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m_DrawMode: 1
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m_Size: {x: 1.5, y: 1}
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m_AdaptiveModeThreshold: 0.5
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m_SpriteTileMode: 0
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m_WasSpriteAssigned: 1
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m_MaskInteraction: 0
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m_SpriteSortPoint: 0
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--- !u!1 &978064013
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GameObject:
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m_ObjectHideFlags: 0
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@@ -0,0 +1,30 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ScriptRayHit : MonoBehaviour
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{
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public RaycastHit2D hit;
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public Ray ray;
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private int counter;
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// Start is called before the first frame update
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void Start()
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{
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counter = 0;
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}
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// Update is called once per frame
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void Update()
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{
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hit = Physics2D.Raycast(transform.position, transform.TransformDirection(Vector2.right), 4f);
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if (hit)
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{
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Debug.Log(" Hit a wall "+ hit.collider.name);
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Debug.Log(counter);
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}
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counter++;
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}
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}
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Generated
+11
@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 1fd41423fac95444da8286db867308b4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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