I am 28 commits behind master

:) I have been working for a while ;(
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Unknown committed 2022-02-25 03:16:34 -06:00
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commit 499ac57c89
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class UpdatedWallTrigger : MonoBehaviour
{
public RaycastHit2D hit;
public Ray ray;
private LayerMask layerMask;
private float angleStep = 8;
public Transform target;
[Range (1f,10f)]public float rayLength = 10f;
public BoxCollider2D box;
public GameObject camMove;
public GameObject catMove;
private int counter = 0;
// Start is called before the first frame update
void Start()
{
layerMask = LayerMask.GetMask("Player");
}
// Update is called once per frame
void Update()
{
for (int i = 1; i <= angleStep; i++)
{
var rayAngle = Quaternion.AngleAxis((360f / angleStep) * i, target.forward) * Vector3.left;
hit = Physics2D.Raycast(target.position, rayAngle, rayLength, layerMask);
float xe = Mathf.Abs(hit.point.x - target.position.x);
float ye = hit.point.y;
float goalx = Mathf.Abs(target.localPosition.x / box.size.x);
if (hit && counter >=150)
{
if (xe >= goalx)
{
Debug.Log("Counter Right "+counter);
Debug.Log(xe);
Debug.Log("XE " + xe);
Debug.Log("Goal " + goalx);
camMove.transform.position = new Vector3(camMove.transform.position.x - 22f, camMove.transform.position.y, -1.3f);
catMove.transform.position = new Vector3(catMove.transform.position.x - 10f, catMove.transform.position.y+1f, 0);
counter = 0;
}
else if (xe < goalx)
{
Debug.Log("Counter Left " + counter);
Debug.Log("XE "+xe);
Debug.Log("Goal "+ goalx);
camMove.transform.position = new Vector3(camMove.transform.position.x + 22f, 0,-1.3f);
catMove.transform.position = new Vector3(catMove.transform.position.x + 10f, catMove.transform.position.y +1f,0);
counter = 0;
}
}
counter++;
}
void OnTriggerEnter2D(Collider2D col)
{
}
}
}