fix triggers

This commit is contained in:
Rizvee committed 2022-02-25 18:46:30 -06:00
1 parent efdde5d30e
commit 4954204e99
2 files changed
+21 -21

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+17 -17
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@@ -20,31 +20,31 @@ public abstract class Trigger : MonoBehaviour
}
//checks if player is in range of the trigger
private void OnTriggerEnter2D(Collider2D other) {
private void OnTriggerStay2D(Collider2D other) {
if(other.CompareTag("Player")) {
Debug.Log("entered");
isActive = true;
}
else {
// else {
isActive = false;
Debug.Log("exit");
// isActive = false;
// Debug.Log("exit");
if(forceInteract && repeatable) {
hasOccurred = false;
}
}
// if(forceInteract && repeatable) {
// hasOccurred = false;
// }
// }
}
// private void OnTriggerExit2D(Collider2D other) {
// if(other.CompareTag("Player")) {
// isActive = false;
// Debug.Log("exit");
// }
// if(forceInteract && repeatable) {
// hasOccurred = false;
// }
// }
private void OnTriggerExit2D(Collider2D other) {
if(other.CompareTag("Player")) {
isActive = false;
Debug.Log("exit");
}
if(forceInteract && repeatable) {
hasOccurred = false;
}
}
// Update is called once per frame
void Update()
{