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Added Walls and Triggers for Wallso
The walls update tm
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@@ -32,4 +32,14 @@ public class PlayerMovement : MonoBehaviour
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controller.Move(horizontalMove *Time.fixedDeltaTime, crouch, jump);
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jump = false;
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}
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public void ChangePos(double x, double y)
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{
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transform.position = new Vector2();
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}
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/*void OnTriggerEnter2D(Collider2D col)
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{
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Debug.Log("Trigger Detected!");
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}*/
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}
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