From 3df15c29fc71488d20b9eadb79f098e63cb93618 Mon Sep 17 00:00:00 2001 From: Zoe J Date: Sun, 27 Feb 2022 00:59:55 -0600 Subject: [PATCH] kit --- Assets/Scenes/Game Scenes/Dark Level.unity | 9 +++++---- Assets/Scripts/BeatDark.cs | 15 ++++----------- 2 files changed, 9 insertions(+), 15 deletions(-) diff --git a/Assets/Scenes/Game Scenes/Dark Level.unity b/Assets/Scenes/Game Scenes/Dark Level.unity index 4cb5efe..fdde39b 100644 --- a/Assets/Scenes/Game Scenes/Dark Level.unity +++ b/Assets/Scenes/Game Scenes/Dark Level.unity @@ -5619,7 +5619,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!4 &1312893926 Transform: m_ObjectHideFlags: 0 @@ -7996,7 +7996,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1703171242} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: -7.95, y: -1.8, z: 0} + m_LocalPosition: {x: -7.95, y: -2.89, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: [] m_Father: {fileID: 0} @@ -8580,6 +8580,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: currentLevel: 0 + i: 2 --- !u!4 &1810438011 Transform: m_ObjectHideFlags: 0 @@ -9028,7 +9029,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!4 &2032654768 Transform: m_ObjectHideFlags: 0 @@ -10049,7 +10050,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 5439994588211060845} m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: 50, y: 0.62, z: 0} + m_LocalPosition: {x: 0.19, y: -0.7, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 5439994588421920178} diff --git a/Assets/Scripts/BeatDark.cs b/Assets/Scripts/BeatDark.cs index a14578b..710eec4 100644 --- a/Assets/Scripts/BeatDark.cs +++ b/Assets/Scripts/BeatDark.cs @@ -6,28 +6,21 @@ using UnityEngine.SceneManagement; public class BeatDark : MonoBehaviour { public int currentLevel; + public int i = 2; // Start is called before the first frame update void Start() { currentLevel = PlayerPrefs.GetInt("CurrentLevel"); } - // Update is called once per frame - /*void Update() - { - if (Input.GetButtonDown("Jump")) - { - BeatLevel(); - } - }*/ - public void BeatLevel() { - if (currentLevel == 3) + if (i == currentLevel && i <= 6) { - PlayerPrefs.SetInt("CurrentLevel", 4); + PlayerPrefs.SetInt("CurrentLevel", i + 1); SceneManager.LoadScene("Real World"); + Debug.Log(i); } else {