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Auto stash before merge of "main" and "origin/main"
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@@ -0,0 +1,23 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class camMoveUp : MonoBehaviour
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{
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public GameObject cam;
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[Range(0f, 20f)] public float offset;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnTriggerEnter2D(Collider2D col){
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cam.transform.position = new Vector3(0, 10f,-1.3f);
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}
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}
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