Auto stash before merge of "main" and "origin/main"

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Rizvee committed 2022-02-25 19:57:49 -06:00
1 parent edcc7df8f6
commit 39c2ec94da
10 files changed
+394 -64

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@@ -40,6 +40,7 @@ public class Bird : MonoBehaviour
Vector3 targetVelocity = new Vector2(horizontalMove, Mathf.Sin(elapsed * frequency) * deltaY);
// And then smoothing it out and applying it to the character
m_Rigidbody2D.velocity = Vector3.SmoothDamp(m_Rigidbody2D.velocity, targetVelocity, ref m_Velocity, m_MovementSmoothing);
}
else {
m_Rigidbody2D.velocity = Vector3.zero;