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https://github.com/frizbee19/FebGameJam.git
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Added literally like everything in overworld
CHECK WITH ME IF SOMETHING CONFLICTS PLEASE
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@@ -6,18 +6,49 @@ using UnityEngine.SceneManagement;
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public class WorldScreenController : MonoBehaviour
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{
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public int currentLevel;
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public GameObject Fuki;
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public GameObject openingDialogue;
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public GameObject tutorialDialogue;
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public GameObject page1;
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public GameObject page2;
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public GameObject trophy1, trophy2, trophy3, trophy4, trophy5, trophy6;
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public GameObject picture1, picture2, picture3, picture4, picture5, picture6;
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public GameObject fpicture1, fpicture2, fpicture3, fpicture4, fpicture5, fpicture6;
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// Start is called before the first frame update
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void Start()
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{
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currentLevel = PlayerPrefs.GetInt("CurrentLevel");
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if (currentLevel == 1)
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{
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openingDialogue.SetActive(true);
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}
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if (currentLevel >= 2)
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{
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Fuki.SetActive(true);
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trophy1.SetActive(true);
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}
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if (currentLevel >= 3)
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{
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trophy2.SetActive(true);
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}
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if (currentLevel >= 4)
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{
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trophy3.SetActive(true);
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}
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if (currentLevel >= 5)
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{
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trophy4.SetActive(true);
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}
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if (currentLevel >= 6)
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{
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trophy5.SetActive(true);
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}
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if (currentLevel >= 7)
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{
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trophy6.SetActive(true);
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}
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}
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// Update is called once per frame
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@@ -38,7 +69,7 @@ public class WorldScreenController : MonoBehaviour
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{
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if (currentLevel >= 2)
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{
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SceneManager.LoadScene("Crowds Level");
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SceneManager.LoadScene("Speed Level");
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}
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}
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@@ -54,7 +85,7 @@ public class WorldScreenController : MonoBehaviour
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{
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if (currentLevel >= 4)
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{
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SceneManager.LoadScene("Crowds Level");
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SceneManager.LoadScene("Water Level");
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}
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}
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@@ -62,7 +93,7 @@ public class WorldScreenController : MonoBehaviour
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{
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if (currentLevel >= 5)
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{
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SceneManager.LoadScene("Crowds Level");
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SceneManager.LoadScene("Bird Level");
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}
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}
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@@ -70,7 +101,7 @@ public class WorldScreenController : MonoBehaviour
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{
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if (currentLevel >= 6)
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{
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SceneManager.LoadScene("Crowds Level");
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SceneManager.LoadScene("Heights Level");
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}
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}
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@@ -94,6 +125,61 @@ public class WorldScreenController : MonoBehaviour
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public void OpenBook()
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{
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page1.SetActive(true);
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if (currentLevel == 1)
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{
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picture1.SetActive(true);
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tutorialDialogue.SetActive(true);
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}
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if (currentLevel == 2)
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{
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fpicture1.SetActive(true);
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picture2.SetActive(true);
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tutorialDialogue.SetActive(true);
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}
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if (currentLevel == 3)
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{
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fpicture1.SetActive(true);
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fpicture2.SetActive(true);
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picture3.SetActive(true);
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tutorialDialogue.SetActive(true);
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}
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if (currentLevel == 4)
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{
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fpicture1.SetActive(true);
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fpicture2.SetActive(true);
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fpicture3.SetActive(true);
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picture4.SetActive(true);
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tutorialDialogue.SetActive(true);
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}
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if (currentLevel == 5)
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{
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fpicture1.SetActive(true);
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fpicture2.SetActive(true);
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fpicture3.SetActive(true);
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fpicture4.SetActive(true);
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picture5.SetActive(true);
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tutorialDialogue.SetActive(true);
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}
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if (currentLevel == 6)
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{
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fpicture1.SetActive(true);
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fpicture2.SetActive(true);
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fpicture3.SetActive(true);
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fpicture4.SetActive(true);
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fpicture5.SetActive(true);
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picture6.SetActive(true);
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tutorialDialogue.SetActive(true);
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}
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if (currentLevel == 7)
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{
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fpicture1.SetActive(true);
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fpicture2.SetActive(true);
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fpicture3.SetActive(true);
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fpicture4.SetActive(true);
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fpicture5.SetActive(true);
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fpicture6.SetActive(true);
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tutorialDialogue.SetActive(true);
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}
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page1.SetActive(true);
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}
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}
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