Added literally like everything in overworld

CHECK WITH ME IF SOMETHING CONFLICTS PLEASE
This commit is contained in:
Zoe J committed 2022-02-26 07:34:47 -06:00
1 parent 0629824797
commit 343386a124
150 files changed
+11905 -954

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+93 -7
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@@ -6,18 +6,49 @@ using UnityEngine.SceneManagement;
public class WorldScreenController : MonoBehaviour
{
public int currentLevel;
public GameObject Fuki;
public GameObject openingDialogue;
public GameObject tutorialDialogue;
public GameObject page1;
public GameObject page2;
public GameObject trophy1, trophy2, trophy3, trophy4, trophy5, trophy6;
public GameObject picture1, picture2, picture3, picture4, picture5, picture6;
public GameObject fpicture1, fpicture2, fpicture3, fpicture4, fpicture5, fpicture6;
// Start is called before the first frame update
void Start()
{
currentLevel = PlayerPrefs.GetInt("CurrentLevel");
if (currentLevel == 1)
{
openingDialogue.SetActive(true);
}
if (currentLevel >= 2)
{
Fuki.SetActive(true);
trophy1.SetActive(true);
}
if (currentLevel >= 3)
{
trophy2.SetActive(true);
}
if (currentLevel >= 4)
{
trophy3.SetActive(true);
}
if (currentLevel >= 5)
{
trophy4.SetActive(true);
}
if (currentLevel >= 6)
{
trophy5.SetActive(true);
}
if (currentLevel >= 7)
{
trophy6.SetActive(true);
}
}
// Update is called once per frame
@@ -38,7 +69,7 @@ public class WorldScreenController : MonoBehaviour
{
if (currentLevel >= 2)
{
SceneManager.LoadScene("Crowds Level");
SceneManager.LoadScene("Speed Level");
}
}
@@ -54,7 +85,7 @@ public class WorldScreenController : MonoBehaviour
{
if (currentLevel >= 4)
{
SceneManager.LoadScene("Crowds Level");
SceneManager.LoadScene("Water Level");
}
}
@@ -62,7 +93,7 @@ public class WorldScreenController : MonoBehaviour
{
if (currentLevel >= 5)
{
SceneManager.LoadScene("Crowds Level");
SceneManager.LoadScene("Bird Level");
}
}
@@ -70,7 +101,7 @@ public class WorldScreenController : MonoBehaviour
{
if (currentLevel >= 6)
{
SceneManager.LoadScene("Crowds Level");
SceneManager.LoadScene("Heights Level");
}
}
@@ -94,6 +125,61 @@ public class WorldScreenController : MonoBehaviour
public void OpenBook()
{
page1.SetActive(true);
if (currentLevel == 1)
{
picture1.SetActive(true);
tutorialDialogue.SetActive(true);
}
if (currentLevel == 2)
{
fpicture1.SetActive(true);
picture2.SetActive(true);
tutorialDialogue.SetActive(true);
}
if (currentLevel == 3)
{
fpicture1.SetActive(true);
fpicture2.SetActive(true);
picture3.SetActive(true);
tutorialDialogue.SetActive(true);
}
if (currentLevel == 4)
{
fpicture1.SetActive(true);
fpicture2.SetActive(true);
fpicture3.SetActive(true);
picture4.SetActive(true);
tutorialDialogue.SetActive(true);
}
if (currentLevel == 5)
{
fpicture1.SetActive(true);
fpicture2.SetActive(true);
fpicture3.SetActive(true);
fpicture4.SetActive(true);
picture5.SetActive(true);
tutorialDialogue.SetActive(true);
}
if (currentLevel == 6)
{
fpicture1.SetActive(true);
fpicture2.SetActive(true);
fpicture3.SetActive(true);
fpicture4.SetActive(true);
fpicture5.SetActive(true);
picture6.SetActive(true);
tutorialDialogue.SetActive(true);
}
if (currentLevel == 7)
{
fpicture1.SetActive(true);
fpicture2.SetActive(true);
fpicture3.SetActive(true);
fpicture4.SetActive(true);
fpicture5.SetActive(true);
fpicture6.SetActive(true);
tutorialDialogue.SetActive(true);
}
page1.SetActive(true);
}
}