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https://github.com/frizbee19/FebGameJam.git
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Merge remote-tracking branch 'origin/main' into main
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31 files changed
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@@ -0,0 +1,184 @@
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using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using TMPro;
|
||||
|
||||
public class EndLevelDialogue : MonoBehaviour
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{
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public Animator animator;
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public RuntimeAnimatorController controller;
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public TMP_Text textbox;
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public TMP_Text arrow;
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public AudioManager audioManager;
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public List<string> pages = new List<string>();
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public List<int> emotes = new List<int>();
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public int curPage = 0;
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public bool isOpen = false;
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public bool isDream = false;
|
||||
[Range(1, 10)] public int first = 3;
|
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[Range(2, 20)] public int second = 4;
|
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[Range(1, 50)] public int last = 5;
|
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public GameObject lvlEnder;
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public Camera mainCam;
|
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public Camera secondCam;
|
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public Camera lastCam;
|
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public int current_cam = 0;
|
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|
||||
//used to activate/deactivate test object
|
||||
//activate through outside means probably
|
||||
public GameObject textTest;
|
||||
//used to print the first x letters of the text
|
||||
int cCount = 0;
|
||||
//changes the pace at which chars appear
|
||||
//in seconds
|
||||
float pace = 0.05f;
|
||||
float elapsed = 0f;
|
||||
//turns off and on sound
|
||||
public bool isTalking;
|
||||
// Start is called before the first frame update
|
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void Start()
|
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{
|
||||
if (pages.Count > 0)
|
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{
|
||||
arrow.text = "";
|
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}
|
||||
animator.runtimeAnimatorController = controller;
|
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}
|
||||
|
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//Adds a page of text
|
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void AddPage(string text)
|
||||
{
|
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pages.Add(text);
|
||||
}
|
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// Update is called once per frame
|
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void Update()
|
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{
|
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//only pauses if opened
|
||||
if (isOpen)
|
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{
|
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//pause
|
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Movement.pause = true;
|
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//checks if all of the characters are on the page
|
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if (cCount >= pages[curPage].Length)
|
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{
|
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//stops the animation
|
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if (animator != null && emotes.Count == pages.Count)
|
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{
|
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animator.SetInteger("Animation", emotes[curPage] - 1);
|
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}
|
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//prints the "next" arrow when at end of page except last page
|
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if (curPage < pages.Count - 1)
|
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{
|
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arrow.text = ">";
|
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}
|
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else
|
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{
|
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arrow.text = "x";
|
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}
|
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elapsed = 0;
|
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if (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.D) || Input.GetKeyDown(KeyCode.DownArrow) ||
|
||||
Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
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//scroll through textbox using any movement key
|
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if (curPage+1 == first || curPage+1 == second || curPage+1 == last)
|
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{
|
||||
current_cam++;
|
||||
}
|
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if (curPage >= pages.Count - 1)
|
||||
{
|
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//exits the textbox
|
||||
isOpen = false;
|
||||
Movement.pause = false;
|
||||
Destroy(textTest);
|
||||
cCount = 0;
|
||||
curPage = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
//resets pace of chars
|
||||
arrow.text = "";
|
||||
++curPage;
|
||||
cCount = 0;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
//starts the animation
|
||||
if (animator != null && emotes.Count == pages.Count)
|
||||
{
|
||||
animator.SetInteger("Animation", emotes[curPage]);
|
||||
}
|
||||
//writes chars at specified pace
|
||||
elapsed += Time.deltaTime;
|
||||
if (elapsed > pace)
|
||||
{
|
||||
++cCount;
|
||||
textbox.text = pages[curPage].Substring(0, cCount);
|
||||
elapsed = 0;
|
||||
if (isTalking)
|
||||
{
|
||||
int RNGSound = Random.Range(0, 2);
|
||||
if (isDream == true)
|
||||
{
|
||||
if (RNGSound == 0)
|
||||
{
|
||||
audioManager.Play("dreamblip");
|
||||
|
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}
|
||||
else
|
||||
{
|
||||
audioManager.Play("dreamblop");
|
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|
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}
|
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}
|
||||
else
|
||||
{
|
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if (RNGSound == 0)
|
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{
|
||||
audioManager.Play("blip");
|
||||
Debug.Log("blip");
|
||||
}
|
||||
else
|
||||
{
|
||||
audioManager.Play("blop");
|
||||
Debug.Log("blop");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//skip ahead
|
||||
if (Input.GetKeyDown(KeyCode.S) || Input.GetKeyDown(KeyCode.D) || Input.GetKeyDown(KeyCode.DownArrow) ||
|
||||
Input.GetKeyDown(KeyCode.RightArrow) || Input.GetKeyDown(KeyCode.Return) || Input.GetKeyDown(KeyCode.Space))
|
||||
{
|
||||
cCount = pages[curPage].Length;
|
||||
textbox.text = pages[curPage];
|
||||
}
|
||||
|
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}
|
||||
}
|
||||
//unpause
|
||||
else
|
||||
{
|
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Movement.pause = false;
|
||||
}
|
||||
switch (current_cam)
|
||||
{
|
||||
//staticCam.enabled = true;
|
||||
default: return;
|
||||
case (1): mainCam.enabled = false;
|
||||
secondCam.enabled = true;
|
||||
break;
|
||||
case (2):
|
||||
secondCam.enabled = false;
|
||||
lastCam.enabled = true;
|
||||
break;
|
||||
case (3):
|
||||
Debug.Log("Gay Sex");
|
||||
lvlEnder.GetComponent<BeatDark>().BeatLevel();
|
||||
break;
|
||||
}
|
||||
}
|
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}
|
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@@ -0,0 +1,11 @@
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{
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if (Input.GetButtonDown("Jump"))
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{
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BeatLevel();
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}
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void BeatLevel()
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{
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if (currentLevel == 3)
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if (i == currentLevel && i <= 6)
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{
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Debug.Log(i);
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}
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else
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{
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if (distanceToFinish.magnitude < .02) {
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// If we're close enough to the end, reverse direction
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}
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Vector2 direction = absEndPosition - rb.position;
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@@ -0,0 +1,33 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EndFukiTalk : EndTrigger
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{
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public GameObject TextBox;
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// public GameObject HeadBox;
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public List<string> pages;
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public List<int> emotes;
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public RuntimeAnimatorController controller;
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public Sprite startSprite;
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public AudioManager audioManager;
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public bool isTalking;
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GameObject instance;
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// GameObject instance;
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// GameObject headInstance;
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void Instant()
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{
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instance = Instantiate(TextBox, TextBox.transform.position, Quaternion.identity);
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instance.SetActive(true);
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instance.GetComponent<EndLevelDialogue>().pages = pages;
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instance.GetComponent<EndLevelDialogue>().emotes = emotes;
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instance.GetComponent<EndLevelDialogue>().controller = controller;
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instance.GetComponent<EndLevelDialogue>().audioManager = audioManager;
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instance.GetComponent<EndLevelDialogue>().isOpen = true;
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instance.GetComponent<EndLevelDialogue>().isTalking = isTalking;
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}
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public override void Action()
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{
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Instant();
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}
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}
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//to implement inheritance
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public abstract class EndTrigger : MonoBehaviour
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{
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//tags for the trigger
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public bool forceInteract;
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public bool repeatable;
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bool isActive;
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//only worry about this if it is not repeatable
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bool hasOccurred;
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public int value;
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// Start is called before the first frame update
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void Start()
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{
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hasOccurred = false;
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}
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//checks if player is in range of the trigger
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private void OnTriggerStay2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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//Debug.Log("entered");
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isActive = true;
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}
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// else {
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// isActive = false;
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// Debug.Log("exit");
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// if(forceInteract && repeatable) {
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// hasOccurred = false;
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// }
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// }
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private void OnTriggerExit2D(Collider2D other)
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{
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if (other.CompareTag("Player"))
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{
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isActive = false;
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//Debug.Log("exit");
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}
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if (forceInteract && repeatable)
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{
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hasOccurred = false;
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// Update is called once per frame
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// Debug.Log("testr");
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//checks if conditions are right
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if (isActive && !hasOccurred)
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{
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//executes action upon entering
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if (forceInteract)
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{
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Action();
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hasOccurred = true;
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if (!repeatable)
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{
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isActive = false;
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}
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}
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//only executes action if input is pressed
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else
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{
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if (Input.GetKeyDown(KeyCode.E))
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{
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Debug.Log("action");
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Action();
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if (!repeatable)
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{
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hasOccurred = true;
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}
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}
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}
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public abstract void Action();
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assetBundleVariant:
|
||||
@@ -12,7 +12,7 @@ public class MoveOnToNextAreaScript : Trigger
|
||||
{
|
||||
isTrigger = true;
|
||||
box.isTrigger = true;
|
||||
Debug.Log(isTrigger);
|
||||
//Debug.Log(isTrigger);
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class bettertransform : MonoBehaviour
|
||||
{
|
||||
public float HorizontalSpeed = 1;
|
||||
public float MaxHorizontalPosition = 200;
|
||||
public float MinHorizontalPosition = -200;
|
||||
|
||||
// Please, name correctly your variables.
|
||||
// Yourself, in 3 months will be grateful
|
||||
private RectTransform rectTransform;
|
||||
|
||||
void Start()
|
||||
{
|
||||
rectTransform = GetComponent<RectTransform>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
Vector2 position = rectTransform.anchoredPosition;
|
||||
|
||||
position.x += HorizontalSpeed * Time.deltaTime;
|
||||
|
||||
if (position.x > MaxHorizontalPosition)
|
||||
position.x = MinHorizontalPosition;
|
||||
|
||||
rectTransform.anchoredPosition = position;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: bdccd0c2644a6b24090e7088cec44bc3
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in new issue
Block a user