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https://github.com/frizbee19/FebGameJam.git
synced 2026-09-11 08:17:01 +00:00
It works because hard corder very odd but yeah
it works sorta yeah sorta.
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@@ -859,7 +859,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 2, y: 9}
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m_Size: {x: 4, y: 9}
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m_EdgeRadius: 0
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--- !u!114 &701830246
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MonoBehaviour:
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@@ -1148,6 +1148,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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controller: {fileID: 790075221}
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animator: {fileID: 0}
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runSpeed: 40
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--- !u!58 &790075218
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CircleCollider2D:
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@@ -1234,6 +1235,8 @@ MonoBehaviour:
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m_GroundCheck: {fileID: 1772079924}
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m_CeilingCheck: {fileID: 772189788}
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m_CrouchDisableCollider: {fileID: 790075219}
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m_Grounded: 0
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m_Velocity: {x: 0, y: 0, z: 0}
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OnLandEvent:
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m_PersistentCalls:
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m_Calls: []
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@@ -1583,7 +1586,7 @@ SpriteRenderer:
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m_AutoUVMaxAngle: 89
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m_LightmapParameters: {fileID: 0}
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m_SortingLayerID: 1027733709
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m_SortingLayer: 1
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m_SortingLayer: 2
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m_SortingOrder: 0
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m_Sprite: {fileID: 21300000, guid: f1a2cb3f7f820294b8bf45a3cf11e89a, type: 3}
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m_Color: {r: 1, g: 1, b: 1, a: 1}
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@@ -2127,7 +2130,7 @@ BoxCollider2D:
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adaptiveTiling: 0
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m_AutoTiling: 0
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serializedVersion: 2
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m_Size: {x: 4, y: 116}
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m_Size: {x: 4, y: 16}
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m_EdgeRadius: 0
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--- !u!114 &1880558047
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MonoBehaviour:
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@@ -29,29 +29,38 @@ public class UpdatedWallTrigger : MonoBehaviour
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{
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var rayAngle = Quaternion.AngleAxis((360f / angleStep) * i, target.forward) * Vector3.left;
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hit = Physics2D.Raycast(target.position, rayAngle, rayLength, layerMask);
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float xe = Mathf.Abs(hit.point.x - target.position.x);
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float ye = hit.point.y;
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float goalx = Mathf.Abs(target.localPosition.x / box.size.x);
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float xe = Mathf.Abs(hit.point.x - target.localPosition.x);
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float ye = Mathf.Abs(hit.point.y - target.position.y);
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float goalx = Mathf.Abs(target.position.x * box.size.x) ;
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float goaly = Mathf.Abs(target.position.x * box.size.x);
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if (hit && counter >=150)
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{
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if (xe >= goalx)
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if (xe >= 44 && xe <50)
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{
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Debug.Log("Counter Right "+counter);
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Debug.Log(xe);
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Debug.Log("XE " + xe);
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Debug.Log("Goal " + goalx);
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camMove.transform.position = new Vector3(camMove.transform.position.x - 22f, camMove.transform.position.y, -1.3f);
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catMove.transform.position = new Vector3(catMove.transform.position.x - 10f, catMove.transform.position.y+1f, 0);
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Debug.Log("Goaly " + goaly);
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Debug.Log(target.position.y * box.size.y);
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camMove.transform.position = new Vector3(camMove.transform.position.x + 22f, camMove.transform.position.y, -1.3f);
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catMove.transform.position = new Vector3(catMove.transform.position.x + 10f, catMove.transform.position.y+1f, 0);
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xe = 0;
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ye = 0;
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goalx = 0;
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goaly = 0;
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counter = 0;
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}
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else if (xe < goalx)
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else if (xe >=50)
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{
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Debug.Log("Counter Left " + counter);
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Debug.Log("XE "+xe);
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Debug.Log("Goal "+ goalx);
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camMove.transform.position = new Vector3(camMove.transform.position.x + 22f, 0,-1.3f);
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catMove.transform.position = new Vector3(catMove.transform.position.x + 10f, catMove.transform.position.y +1f,0);
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Debug.Log("XE "+ye);
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Debug.Log("Goaly "+ goaly);
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camMove.transform.position = new Vector3(camMove.transform.position.x - 22f, catMove.transform.position.y + 1.0f,-1.3f);
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catMove.transform.position = new Vector3(catMove.transform.position.x - 10f, catMove.transform.position.y ,0);
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counter = 0;
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xe = 0;
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ye = 0;
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goalx = 0;
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goaly = 0;
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}
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}
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counter++;
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