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did a minor tweak
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@@ -0,0 +1,69 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class mainMenu : MonoBehaviour
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{
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public string firstLevel;
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public GameObject optionsScreen;
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public GameObject creditsScreen;
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public GameObject binderRing;
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public int currentLevel = 1;
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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public void StartGame()
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{
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if (!PlayerPrefs.HasKey("CurrentLevel"))
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{
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PlayerPrefs.SetInt("CurrentLevel", currentLevel);
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}
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SceneManager.LoadScene("Real World");
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}
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public void OpenOptions()
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{
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optionsScreen.SetActive(true);
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binderRing.SetActive(false);
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}
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public void CloseOptions()
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{
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optionsScreen.SetActive(false);
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binderRing.SetActive(true);
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}
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public void OpenCredits()
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{
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creditsScreen.SetActive(true);
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binderRing.SetActive(false);
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}
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public void CloseCredits()
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{
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creditsScreen.SetActive(false);
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binderRing.SetActive(true);
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}
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public void ResetLevel()
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{
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PlayerPrefs.SetInt("CurrentLevel", currentLevel);
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}
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public void QuitGame()
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{
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Application.Quit();
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Debug.Log("Quitting");
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}
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}
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