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did a minor tweak
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@@ -0,0 +1,21 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class TutorialScript : Trigger
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{
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public GameObject tutorialText;
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public int currentLevel;
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public void Start() {
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currentLevel = PlayerPrefs.GetInt("CurrentLevel");
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}
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public override void Action()
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{
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if(currentLevel == 1){
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tutorialText.SetActive(true);
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}
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}
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}
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