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did a minor tweak
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@@ -0,0 +1,19 @@
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using UnityEngine.Audio;
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using UnityEngine;
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[System.Serializable]
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public class Sound
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{
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public string name;
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public string output;
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public AudioClip clip;
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[Range(0f,1f)]
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public float volume;
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[Range(.1f,3f)]
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public float pitch;
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[HideInInspector]
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public AudioSource source;
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}
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