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https://github.com/frizbee19/FebGameJam.git
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did a minor tweak
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@@ -0,0 +1,108 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class PlayerMovement : MonoBehaviour {
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public Movement controller;
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public Animator animator;
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public Health health;
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public Animator healthBarAnimator;
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public float runSpeed = 40f;
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float horizontalMove = 0f;
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bool jump = false;
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bool crouch = false;
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void Awake() {
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if (health == null) {
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Debug.Log("Health not found! Please attach the Health script to the player so the player can take damage.");
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}
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Debug.Log(health);
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if (health != null) {
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health.OnHit.AddListener(OnHit);
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health.OnDead.AddListener(OnDead);
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}
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}
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// Update is called once per frame
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void Update() {
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horizontalMove = Input.GetAxisRaw("Horizontal") * runSpeed;
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if (healthBarAnimator != null) {
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healthBarAnimator.SetInteger("Health", health.currentHealth);
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}
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if (Input.GetButtonDown("Jump")) {
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jump = true;
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}
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if (Input.GetKeyDown(KeyCode.LeftShift)) {
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crouch = true;
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} else if (Input.GetKeyUp(KeyCode.LeftShift)) {
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crouch = false;
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}
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if (Movement.pause) {
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animator.SetFloat("Horizontal", 0);
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} else if (animator != null) {
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if (controller.m_Grounded) {
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animator.SetFloat("Horizontal", Input.GetAxis("Horizontal"));
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}
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if (controller.swimming) {
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animator.SetBool("Airborne", false);
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animator.SetFloat("Horizontal", Input.GetAxis("Horizontal"));
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} else {
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animator.SetBool("Airborne", !controller.m_Grounded);
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}
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if (healthBarAnimator != null) {
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healthBarAnimator.SetInteger("Health", health.currentHealth);
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}
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}
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}
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void FixedUpdate() {
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if (Movement.pause) return;
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controller.Move(horizontalMove * Time.fixedDeltaTime, crouch, jump);
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jump = false;
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}
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//if colliding with platform, move with platform
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void OnCollisionEnter2D (Collision2D other) {
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if (other.gameObject.tag == "Platform") {
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transform.parent = other.transform;
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}
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// if(other.gameObject.tag == "Enemy") {
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// Debug.Log("take hit");
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// health.takeHit();
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// }
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// if(other.gameObject.tag == "Detection") {
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// Debug.Log("detect");
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// other.gameObject.GetComponent<MeanBird>().Detected(transform.position - other.gameObject.transform.position);
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// }
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}
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void OnCollisionExit2D (Collision2D other) {
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if (other.gameObject.tag == "Platform") {
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transform.parent = null;
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}
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}
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public void ChangePos(double x, double y) {
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transform.position = new Vector2();
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}
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/*void OnTriggerEnter2D(Collider2D col)
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{
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Debug.Log("Trigger Detected!");
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}*/
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void OnHit() {
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Debug.Log("Hit Detected!");
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}
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void OnDead() {
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Debug.Log("Fuck, I'm dead!");
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Movement.pause = true;
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}
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}
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