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did a minor tweak
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@@ -0,0 +1,17 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DestroyTrigger : Trigger
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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public override void Action() {
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Destroy(this.gameObject);
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}
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}
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