did a minor tweak

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Zoe J committed 2022-02-26 18:45:46 -06:00
1 parent 8f2a693284
commit 11a2af2f5f
302 files changed
+1022 -167

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Ceiling_Trigger : MonoBehaviour
{
public GameObject cam;
public GameObject cat;
public BoxCollider2D box;
private int counter = 0;
[Range (1f,25f)]public float camOffset = 10f;
[Range (1f,15f)] public float catOffset = 5f;
[Range(5, 180)] public int countOffset = 10;
private LayerMask layerMask;
private Vector3 moveCam;
private Vector3 moveCat;
// Start is called before the first frame update
void Start()
{
moveCam = new Vector3(0, camOffset, 0);
moveCat = new Vector3(0, catOffset, 0);
layerMask = LayerMask.GetMask("Player");
}
// Update is called once per frame
void Update()
{
counter++;
}
void OnTriggerEnter2D(Collider2D col)
{
float ye = cat.transform.position.y;
float goaly = box.transform.position.y;
if ((ye < goaly && counter >= countOffset))
{
cam.transform.position += moveCam;
cat.transform.position += moveCat;
counter = 0;
}
else if ((ye >= goaly && counter > countOffset))
{
cam.transform.position -= moveCam;
cat.transform.position -= moveCat;
counter = 0;
}
}
}