mirror of
https://github.com/frizbee19/FebGameJam.git
synced 2026-09-11 08:17:01 +00:00
did a minor tweak
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@@ -0,0 +1,37 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class BeatSpeed : MonoBehaviour
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{
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public int currentLevel;
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// Start is called before the first frame update
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void Start()
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{
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currentLevel = PlayerPrefs.GetInt("CurrentLevel");
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}
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// Update is called once per frame
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/*void Update()
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{
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if (Input.GetButtonDown("Jump"))
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{
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BeatLevel();
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}
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}*/
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void BeatLevel()
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{
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if (currentLevel == 2)
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{
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PlayerPrefs.SetInt("CurrentLevel", 3);
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SceneManager.LoadScene("Real World");
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}
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else
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{
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SceneManager.LoadScene("Real World");
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}
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}
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}
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