Added Camera switching needs to be smoothed soon

This commit is contained in:
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2022-02-23 21:27:36 -06:00
parent 80bf0b7702
commit 0de7c077f7
6 changed files with 131 additions and 31 deletions
+3 -3
View File
@@ -9,7 +9,7 @@ public class WallTrigger : MonoBehaviour
public GameObject cat;
private int counter = 0;
private Vector3 moveCam = new Vector3(20,0,0);
private Vector3 moveCat = new Vector3(4,0,0);
private Vector3 moveCat = new Vector3(5,0,0);
// Start is called before the first frame update
void Start()
{
@@ -28,7 +28,7 @@ public class WallTrigger : MonoBehaviour
{
Interact(col);
}
if (!entered && counter >= 120)
if (!entered && counter >= 6)
{
entered = true;
@@ -39,7 +39,7 @@ public class WallTrigger : MonoBehaviour
counter = 0;
//PlayerMovement.ChangePos(1, 2);
}
else if (counter >= 120 && entered)
else if (counter >= 6 && entered)
{
//Debug.Log("Moved cam left");
//Debug.Log(counter);