Added Camera switching needs to be smoothed soon

This commit is contained in:
Unknown committed 2022-02-23 21:27:36 -06:00
1 parent 80bf0b7702
commit 0de7c077f7
6 files changed
+131 -31

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+2 -2
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@@ -25,7 +25,7 @@ public class Ceiling_Trigger : MonoBehaviour
}
void OnTriggerEnter2D(Collider2D col)
{
if (!entered && counter >= 69)
if (!entered && counter >= 6)
{
entered = true;
@@ -35,7 +35,7 @@ public class Ceiling_Trigger : MonoBehaviour
Debug.Log(counter);
counter = 0;
}
else if (counter >= 69 && entered)
else if (counter >= 6 && entered)
{
//Debug.Log("Moved cam left");
Debug.Log(counter);
+16 -2
View File
@@ -8,6 +8,9 @@ public class ScriptRayHit : MonoBehaviour
public RaycastHit2D hit;
public Ray ray;
private int counter;
public Camera followCam;
public Camera staticCam;
private bool cam = false;
// Start is called before the first frame update
void Start()
{
@@ -20,8 +23,19 @@ public class ScriptRayHit : MonoBehaviour
hit = Physics2D.Raycast(transform.position, transform.TransformDirection(Vector2.right), 4f);
if (hit)
{
//Debug.Log(" Hit a wall "+ hit.collider.name);
//Debug.Log(counter);
Debug.Log(" Hit a wall "+ hit.collider.name);
staticCam.enabled = true;
followCam.enabled = false;
counter = 0;
cam = true;
}
else if (cam && counter == 30)
{
staticCam.enabled = false;
followCam.enabled = true;
counter = 0;
cam = false;
Debug.Log("");
}
counter++;
}